Godot 4.1 RC 1
Godot 4.1 is shaping up to be ready right on schedule. Since the release of beta 3 we have identified all remaining regressions, thanks in a large part to your reports and extensive testing, and with the necessary fixes implemented we are publishing the first Release Candidate today.
This is a great opportunity to give the new version of the engine a try. As the name suggests, a release candidate represents a build that we consider stable but want to be absolutely sure before making it official — with your help. If there are no significant regressions reported with release candidates, a stable version of Godot 4.1 is going to be published soon.
This release contains a number of improvements compared to Godot 4.0 published earlier this year. Some systems have also been reworked, which means projects that rely on those need to be updated. However, for most games and apps made with 4.0 it should be safe to migrate to 4.1. Don’t forget to always make backups when moving versions, even minor. Better yet, prefer using a version control system, such as Git, and commit a version of your project before the migration.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The release candidate of Godot 4.1 is now available. The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.