Software 44919 Published by

Amethyst, the open-source Linux-native mod manager, just shipped version 2.5.1, adding official modding support for Hades and Hades II. The update folds a long-separate mod importer directly into the app, bringing the supported-game roster to nearly 100 titles. It also packs faster Nexus browsing, pausable downloads, and fixes to real installation bugs that broke Baldur's Gate 3 and Wabbajack modlists. Developed solo by ChrisDKN, the GPL-3.0 app is available via AppImage, Flatpak, and AUR, with a built-in update notifier.



Amethyst Mod Manager v2.5.1 Ships With Hades and Hades II Support and a Bundled Importer

The Linux-native mod manager now covers nearly 100 games, folding a long-separate import step into the app and adding official support for the Supergiant roguelikes.

Amethyst, the open-source mod manager that Linux gamers have been quietly rooting for, just shipped version 2.5.1. The update lands officially support for Hades and Hades II, tucks a once-standalone importer into the main app, and fixes enough installation bugs that large modlists should actually stay installed this time. Developer ChrisDKN (Chris) posted the release on GitHub today, and the changelog is a big one.

Screenshot_from_2026_07_11_08_10_36

For those who haven't followed it, Amethyst is one of the more ambitious attempts to bring a real, feature-complete modding experience natively to Linux and the Steam Deck. Historically, if you wanted to mod Skyrim on Linux you had a few options, none of them great. You could run Mod Organizer 2 or Vortex through Proton or Wine, which works until it doesn't, usually right after a game or tool update. Amethyst was built from scratch for Linux using the Qt framework, essentially replicating the MO2 workflow that experienced modders already know.

Now it's the kind of thing you can actually install on a Steam Deck without playing a guessing game.

What actually changed

The headline is Hades support. Both the original game and its sequel now have first-class, native mod management, which matters because the Hades modding community on Nexus Mods is easily one of the most active out there. Until now, Linux players of those titles lacked anything comparable to a Windows-native tool. Notably, the release notes stress that the "Mod importer is built in and is not required," meaning a separate step that used to exist on its own is now baked into the app.

That alone brings Amethyst's supported-game roster to nearly 100 titles. You've got the usual Bethesda crowd (Skyrim, Fallout, Morrowind), Cyberpunk 2077, Baldur's Gate 3, Stardew Valley, the RE Engine games, and a growing pile of BepInEx and Unreal Engine 5 titles. There's a long tail of games that ship here and there across releases — Elden Ring, Hollow Knight: Silksong, Stalker 2, and more have all shown up.

Beyond that, the update packs a handful of wizards for Bethesda-flavored tooling: SnowFixer, AutoBlend, AutoSeasons, and EasyNPC Next, all of which automate the kind of file-juggling that makes environmental and NPC modding bearable. There's also a Pandora wizard for Skyrim VR, since applying graphic tweaks to the VR version manually is a chore.

The Morrowind mesh format now works inside the built-in Nif Viewer, so you can inspect those older meshes without leaving the app.

Keep in mind that a lot of the real work in this release is less flashy. The in-app Nexus browser loads faster. Downloads can now be paused mid-flight, which is a small convenience until you're sitting through a 40-gigabyte modlist install and need to buy some time. The download tab actually shows what's in progress, and the progress bar moved out of the notification menu and into the status bar where you can always see it.

There are real fixes buried in here too. Baldur's Gate 3 mods were sometimes being sent to the game's root folder instead of modsettings.lsx, which is the file BG3 uses to track installs. That's corrected. Collections using FOMODs with file hashes, and Wabbajack modlists with Unicode filenames in their ZIPs, both had installation failures that are now fixed. The 20-mod requirement cap is gone, so mods with more than 20 missing dependencies will finally show the full list instead of cutting off mid-way.

Where the project stands

It's worth pausing on the sustainability angle, because solo open-source projects in gaming have a habit of dying quietly. Amethyst is essentially a one-person effort by ChrisDKN, propped up by Ko-Fi donations and community contributions for translations and new game support. As of this release it's sitting at roughly 1,100 GitHub stars and 52 forks, which is a respectable showing for a solo dev, but the developer has been candid that issue and pull-request review happens "when I have the time." That's an honest caveat, and one to keep in mind if you've got a modlist bug to report.

The project is GPL-3.0 licensed and ships in three main forms. There's a single-file AppImage, a Flatpak with both stable and beta branches on Flathub, and an AUR package for Arch users. You can also build it from source, which requires Python 3.12+, a Rust toolchain for the native amethyst_filegraph performance extension, and a C compiler.

It's a solid build for the amount of work behind it, though the onus on the developer to keep up with the backlog is a genuine risk for anyone relying on it long-term.

Head here to the change log and download links.