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Godot 4.4 dev 3 has been released, with more than 330 commits merged in recent weeks. The release includes bug patches that will be backported to Godot 4.3 and released as 4.3.1. It is pre-release software, therefore, make frequent backups or use a version control system like Git. Users can try out the Web, XR, and Android editors, as well as join the Android editor testing group to gain access to pre-release releases.



Dev snapshot: Godot 4.4 dev 3

We are back with another big dev update with over 330 commits merged in the last few weeks! Contributors continue to work on amazing new things while we continue to merge our backlog of important features that missed the 4.3 cutoff. The combined result is a lot of great stuff compressed into a short amount of time.

Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So please test this release well so we can be confident with the changes and release 4.3.1 with them as soon as possible.

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the  Web editor XR editor, or the Android editor for this release (join the  Android editor testing group to get access to pre-release builds).

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Dev snapshot: Godot 4.4 dev 3