Godot 3.6.2 Maintenance Release released
The Godot 3.6.2 maintenance release has been released, ensuring the engine stays up-to-date with platform requirements and major bug fixes. Although Godot 3.6.1 addressed many of the significant issues in June, a new point release was necessary to meet Google's latest guidelines for Android app submissions.
Google recently announced that from August 31, 2025 (with a possible extension to November 1), all apps and updates submitted to the Play Store must target Android 15 (API level 35) and support a 16 KiB page size. To ensure compatibility and allow users to update their Godot 3 games on the Play Store with version 3.6.2, the Android APIs have been updated along with other necessary adjustments.
As part of this update, Mono for Android was rebuilt to accommodate the new 16 KiB page size, providing an opportunity to refresh the build containers and include more recent toolchains in official builds. Like the previous point release, UWP export templates are no longer included but can be compiled from source if required.
This update is considered safe and highly recommended for all Godot 3.6.x users, even those with complex projects already using version 3.6.1-stable. The changes should have minimal impact on existing projects.
Under the hood, several updates have been made to improve the engine's performance and stability. The build system now utilizes more recent toolchains for official builds, including Fedora 42 as the base, Mono 6.12.0.206, MinGW-GCC 14.2.1, and Xcode 16.2.
Network-related improvements include an update to mbedTLS, a cryptographic library used by Godot. This change ensures that the engine continues to provide secure networking capabilities.
Porting-specific updates have also been implemented to ensure compatibility with the latest Android and iOS platforms. For instance, the engine now targets API level 35 on Android and includes updated UI changes to accommodate this new version. Additionally, the minimum SDK version has been set to 21, which helps address an issue related to fseeko in Opus.
The switch to UIScene on iOS is another notable update that enhances window creation functionality. Furthermore, builds with miniupnpc API 18 are now enabled, enabling users to create applications that leverage this advanced networking library.
This release also fixes several bugs. The build system has been updated to resolve an issue with building the engine on macOS 26 by removing the AGL framework link. Editor-related fixes address issues such as assigning scripts after clearing and opening the editor data/settings folder in self-contained mode.
Export functionality has been improved, ensuring that operations are performed correctly for macOS template checks. Additionally, GUI-related fixes have resolved issues related to line breaking and color tags with specific fonts. Finally, batching in rendering has been fixed to prevent MultiRect casting from incorrect types.
For further details, please refer to the official announcement page below:
Maintenance release: Godot 3.6.2 – Godot Engine
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
