Heroic Games Launcher ships 2.22.2 hotfix, targeting the breakage its last update left behind
Heroic Games Launcher has pushed 2.22.2, the second emergency patch in its 2.22 series. It shipped today and it exists mostly to sweep up the mess the previous hotfix made.
The project wasn't shy about the reasoning. After 2.22.1 went out, users started reporting fresh problems, "especially with Rockstar and Ubisoft games." So this release zeroes in on those and "also fixes other stuff," per the official notes. Clear enough.
But there is a bit more under the hood than a normal stopgap. Scroll through the changelog and you'll find a genuine feature hiding inside the fire drill.
A Steam Runtime for native games
The headline change is runtime support for Linux-native GOG games. Heroic now uses umu to pull in the Steam Runtime automatically. That helps whether you are pushing a Windows game through Proton or running a native title built for an older distro on something far newer.
The old single "Use Steam Runtime" checkbox is gone, replaced by a dropdown so you can choose which runtime to load, including an umu-scout option. For non-native games the setting vanishes entirely. Heroic argues umu is "strictly more compatible," since the launcher was previously running Proton on the older SteamRT3 instead of the SteamRT4 that modern builds now expect.
GOG games flip on umu-scout the moment you install or import them. Scout is the default runtime for Linux-native Steam games and hands you a "period-accurate" setup for most titles. Your old setting survives the migration too: a config switch maps your prior useSteamRuntime flag to steamRuntime: "umu-scout" so nothing needs rechecking.
It is a sensible shift. Native Linux titles have long been the awkward cousin of the Proton crowd, so aligning Heroic with modern SteamRT conventions is exactly the sort of quiet win that keeps a launcher tolerable. Still, brace for a few edge cases on older games that never tested against Scout.
Legendary also jumps to 0.21.1, bringing upstream download-engine fixes for Epic and GOG. A handful of core tweaks round things out: reads are now capped at 1 MB so massive logs stop choking the app, the launcher stops calling updateStatus once no gamepads remain connected, and it no longer watches the legendary file just to refresh the library. If Heroic has ever been spamming library refreshes for no reason, that last one will feel familiar.
The Sideload crowd gets protection as well. The installer stops overwriting your Wine prefix when you add a game, and Wine options now apply correctly at add-time. On macOS, the Wine Manager finally stays out of your settings, and Apple Silicon users gain a proper Crossover path. Windows binaries are signed via SignPath during the build, keeping the trust workflow intact. It is the kind of detail you ignore until an unsigned installer trips an alarm.
Where to get it
Head here to download the update from GitHub. On the project side, Heroic still runs on GPLv3 with no ads, no data selling, and anonymous analytics off by default. It claims over 20 million monthly users across Linux, Windows, macOS, and the Steam Deck. Those numbers explain why a hotfix for Rockstar and Ubisoft breakage ripples to a genuinely wide audience.
It is a modest release on the surface, though the mix of targeted fixers and a genuinely useful runtime upgrade makes it worth updating. Head here to grab it if Rockstar or Ubisoft titles have been giving you trouble.


