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Godot Engine 4.7.1 is now available as a release candidate, targeting regression fixes introduced in the June 18 stable update. The patch addresses critical issues across rendering, GUI, and Android input, including a crash in the tree item focus rect and visual glitches with GraphEdit connections. Developers are encouraged to test the RC to catch showstopping bugs before the official maintenance release lands.



Godot Engine 4.7.1 Release Candidate Addresses Fresh 4.7 Regressions

The team is already patching the recent 4.7 stable release with fixes for animation, rendering, and touch input.

Godot Engine 4.7.1 is now available as a release candidate for testing. The update targets regression fixes introduced in the Godot 4.7 stable release, which went live on June 18.

You don't get to add HDR support, drawable textures, and a new Asset Store to a major release without shaking things up. The 4.7.1 release candidate is the cleanup effort. The Godot Foundation team put out the notice today, thanking reporters who already caught showstopping bugs. If you're running 4.7 in production, this RC is worth a spin.

Keep in mind that 4.7.1 is a maintenance release, not a feature drop. The goal is to restore stability for anyone who encountered quirks after upgrading last week.

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What's fixed?

The changes span animation, GUI, input, navigation, network, and rendering. Rendering sees the most attention. Mesh instances with non-uniform scales should stop flickering. The engine also fixes an issue where previous transforms were remembered for two frames after movement stops.

Those subtle jitter issues can wreck visual fidelity, so the fix matters.

Touchscreen input gets a regression fix for scene tree drag-and-drop. Android users can finally use backspace to delete text in input fields with a soft keyboard. A crash in the tree item focus rect is patched, and GraphEdit connections are back to behaving.

Animation folding now only accesses configuration at save and load time. Network code includes a fix for CookieContextMbedTLS to avoid accidental double destruction. Navigation agents are corrected to stop unconditionally getting added to avoidance simulation after pause resume.

Looking ahead to 4.8

Godot 4.8 is already in the works. The team notes they are balancing the 4.8 development cycle with the maintenance of 4.7. In the wake of recent industry licensing controversies, Godot's responsive development cycle becomes even more relevant. The foundation reported contributions doubling following the shift in developer loyalty, and fast maintenance releases help keep that momentum.

The repository sits at 113k+ stars, and this quick turnaround highlights why the open-source engine remains a top choice for 2D and 3D development. Whether you're porting to mobile or building a PC title, patching these regressions early saves headaches down the road.

You can download the RC from the official Godot download page. Report any remaining issues on the GitHub repository.