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The latest development snapshot of Godot 4.6 has been announced, bringing significant enhancements that promise to revolutionize the Godot experience. The new default editor theme, dubbed the "Modern Theme," is a sleek and minimalist design that was created by passivestar and has become a fan favorite among long-time users. In addition to the revamped editor theme, other notable changes include improved rendering capabilities, streamlined array inspector layouts, and various editor improvements.



Godot 4.6 Dev 3 released

The latest development snapshot of Godot 4.6 has been announced by Thaddeus Crews, and it brings a slew of exciting enhancements that promise to revolutionize the Godot experience. As is often the case with significant updates, significant changes necessitate big bug fixes, which means early testing and reporting are crucial to catch any issues before they spread.

One of the standout features in this snapshot is the new default editor theme, dubbed the "Modern Theme." This sleek and minimalist design has been a fan favorite among long-time Godot users, who have often requested an official integration. With the help of passivestar, the creator of the original Minimal Theme, Michael Alexsander has brought this vision to life, incorporating feedback from numerous contributors. While some fans may be surprised by the new dark grey color scheme, it was chosen to resolve issues with perceived white balance and improve overall readability.

The Classic Theme remains available for those who prefer its familiar blue hue, but the Modern Theme promises a cleaner and more intuitive experience. The project showcased in this new theme is Librerama, a testament to the team's dedication to showcasing Godot's capabilities.

In addition to the revamped editor theme, several other notable changes are worth highlighting. Koliur Rahman has streamlined the array inspector layout, removing unnecessary space and making it easier to navigate. This change benefits all users, regardless of their chosen theme.

On the rendering front, Skyth has been hard at work overhauling screen space reflections, resulting in improved performance and higher quality visuals. The end results speak for themselves, with clearer and more realistic renderings of objects and environments.

Of course, no snapshot would be complete without a few exciting extras. From new animation features to editor improvements, there are too many changes to list them all here. However, some notable mentions include the removal of default skeleton paths in MeshInstance3D, the addition of options to control game speed on Android devices, and improved navigation and rendering capabilities.

Dev snapshot: Godot 4.6 dev 3 – Godot Engine

Rocking a new look!

Dev snapshot: Godot 4.6 dev 3 – Godot Engine