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The third development release of Godot 4.3 has been made available for testing. This release includes a number of new features, such as support for Wayland, as well as significant bug fixes.



Dev snapshot: Godot 4.3 dev 3

January has been busy on the development side for the upcoming Godot 4.3, and we now have a whole month’s worth of new features, important bug fixes and other refactorings for you to test.

This dev snapshot includes the first implementation of many long-awaited improvements:

  • Single-threaded web exports (which simplifies the distribution of Godot 4 web games and apps).
  • Wayland support for Linux.
  • Direct3D 12 support in official builds (with caveat, see below).
  • Many editor theme and UX improvements, such as more compact margins between docks and elements, and a new look for the project manager.
  • And a lot more goodies!

Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also  try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join  our testing group to get access to pre-release builds.

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Dev snapshot: Godot 4.3 dev 3