Dev snapshot: Godot 4.2 beta 4
We’re well into the beta phase for Godot 4.2, with the first beta released 3 weeks ago, and new beta snapshots every week since. Have a look at the 4.2 beta 1 release notes for an overview of the key changes in Godot 4.2.
Since the start of the beta phase, we fixed a number of bugs reported by the community, so we’re publishing further beta snapshots to validate those fixes, and iterate closer to the release candidate stage.
This fourth beta snapshot fixes a number of regressions around rendering and the handling of mesh compression upgrades, compatibility issues with the refactored particles system, and exporting projects to Android.
For C# users, the .NET 8.0 release is set to be launched this November. Make sure to try the current preview release (
8.0.0-rc.2) with Godot to make sure everything works as expected. Note that you need to set the
DOTNET_ROLL_FORWARD_TO_PRERELEASEenvironment variable to
1to be able to use the release candidate version of .NET 8.0.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The fourth beta version of Godot 4.2 is now available for testing. The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.