Dev snapshot: Godot 4.2 beta 1
Over the course of the last 3 months 295 contributors submitted more than 1300 improvements for the Godot 4.2 release!
Among these changes are both necessary bugfixes and exciting new features, turning Godot 4 into an even better and more polished tool for you to realize your game and app ideas. There are many more improvements to come, but for now we draw the line here and turn our efforts towards stabilizing the engine so it can be released officially at the start of November.
This means, it’s beta testing time, and you are invited to offer your hand in squashing bugs and identifying usability issues. Help us make sure that in Godot 4.2 there are no crashes or unexpected regressions, and that performance is no worse (but preferably better) than before. Godot is developed by its community, and it’s thanks to people like you we can be sure in the quality of our collective work!
Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The first beta version of Godot 4.2 has been released for testing.