DXVK 2.6.2 is a maintenance release to fix bugs and regressions from version 2.6.1. It includes bug fixes and improvements, such as adding DXVK_FILTER_DEVICE_UUID environment variables, improving vendor ID override logic for D3D9, and improving WSI backend selection in dxvk-native. It also addresses issues with one eye not updating properly in VR games, log spam for unsupported D3D8 render states, and frequent DXGI adapter queries. Other updates include fixing black screens in D3D9 mode, addressing out-of-memory crashes, and fixing game bugs.
DXVK Release Version 2.6.2
This is a maintenance release intended to fix some bugs and regressions from version 2.6.1. It is not based on latest development code and does not use or require any new Vulkan features.
Bug fixes and Improvements
- Added
DXVK_FILTER_DEVICE_UUID
environment variable to filter devices by their reported driver UUID. (PR #4956)
This may be useful on setups with multiple GPUs of the same model.- Improved vendor ID override logic for D3D9 and added
d3d9.hide{Amd,Intel,Nvidia}Gpu
configuration options to improve the out-of-the-box experience in games that refuse to run on Intel GPUs, or only run with significantly reduced graphics features. (PR #4869)- Improved WSI backend selection in dxvk-native.
- D3D9 vendor hack features are now only exposed when reporting a GPU vendor that supports the given feature on Windows.
This may avoid issues in case games make assumptions based on vendor IDs rather than format queries.- FIxed an issue that could lead to one eye not updating properly in some VR games.
- Fixed log spam for unsupported D3D8 render states. ( #4918)
- Fixed log spam for frequent DXGI adapter queries.
- osu! stable: Fixed black screen in D3D9 mode. ( #4769, PR #4984)
- Pirate Hunter: Worked around out-of-memory crash. (PR #4922)
- Red Orchestra: Ostfront: Worked around alt+tab issues. (PR #4919)
- Rocketbirds 2: Worked around a game bug that would cause the intro video to be garbled.
- theHunter Classic: Fixed a regression that would cause shadows to disappear. ( #4900)
- Thumper: Worked around track rendering issues on Intel. ( #4861, PR #4866)