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VKD3D-Proton, a fork of VKD3D that aims to integrate the entire Direct3D 12 API on top of Vulkan, has received a new version.



vkd3d-proton 2.11.1

This release is a minor bug-fix release before the holidays.

  • Implement COLOR -> STENCIL fallback copy on NVIDIA
  • Implement SM 6.6 ResourceDescriptorHeap[] + UAV counters correctly on RADV
  • Fix bugged implementation of DXBC resinfo instruction, affecting Avatar: Frontiers of Pandora
  • Fix memory type used for DGC preprocess memory on NVIDIA (~5% performance, YMMV)
  • Fix crash in Callisto Protocol when booting game with DXR support

More complete MSAA resolve implementation

  • Add depth-stencil resolve
  • Support typeless formats
  • Add MIN/MAX resolve modes
  • Implement missing code paths on NVIDIA

Workarounds

  • Update workaround for GPU hang in CP77 when using DXR for patch 2.1.
  • Remove workaround for NO_DGCC in Halo Infinite on NVIDIA.
  • Workaround game bug in Pioneers of Pagonia causing GPU hangs on RADV.

Release Version 2.11.1 · HansKristian-Work/vkd3d-proton