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Alexandre Julliard has announced the release of a new version of the Direct3D to Vulkan translation library vkd3d. The release includes enhancements such as direct SPIR-V and Direct3D shader assembly output, improved support for shader model 1-3 profiles, and bug fixes and performance improvements.



vkd3d release 1.12

The vkd3d team is proud to announce that release 1.12 of vkd3d, the Direct3D to Vulkan translation library, is now available.

This release contains improvements that are listed in the release notes below. The main highlights are:

- The HLSL compiler can directly output SPIR-V and Direct3D shader assembly.
- Improved support for shader model 1-3 profiles in the HLSL compiler.
- Miscellaneous bug fixes and performance improvements.

The source is available from the following location:

( https://dl.winehq.org/vkd3d/source/vkd3d-1.12.tar.xz)

The current source can also be pulled directly from the git repository:

( https://gitlab.winehq.org/wine/vkd3d.git)

Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
for the complete list.

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  # What's new in vkd3d 1.11

# What's new in vkd3d 1.12

### libvkd3d

- When the VK_EXT_fragment_shader_interlock extension is available, libvkd3d
supports rasteriser-ordered views.

- Compute pipeline state objects can be created from compute shaders with
embedded root signatures.

- When supported by the underlying Vulkan implementation, libvkd3d supports
the DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, and
DXGI_FORMAT_B4G4R4A4_UNORM formats.

- The ID3D12ShaderCacheSession interface is supported.

- The ID3D12Device9 interface is supported.

- The CreateCommittedResource2(), CreatePlacedResource1(),
GetCopyableFootprints1(), and GetResourceAllocationInfo2() methods of the
ID3D12Device8 interface are implemented.

- Several new feature queries are supported:
- D3D12_FEATURE_D3D12_OPTIONS14
- D3D12_FEATURE_D3D12_OPTIONS15
- D3D12_FEATURE_D3D12_OPTIONS16
- D3D12_FEATURE_D3D12_OPTIONS17
- D3D12_FEATURE_D3D12_OPTIONS18

### libvkd3d-shader

- The experimental DXIL source type supports the majority of Direct3D shader
model 6.0 instructions and features. Note that this is currently still an
unsupported feature, enabled by building vkd3d with the
‘-DVKD3D_SHADER_UNSUPPORTED_DXIL’ preprocessor option. No API or ABI
stability guarantees are provided for experimental features.

- New features for the HLSL source type:
- Support for compiling directly to Direct3D shader assembly and SPIR-V
target types. This is primarily a convenience feature, as targeting
these could previously be achieved by going through either the ‘Legacy
Direct3D byte-code’ or ‘Tokenized Program Format’ formats as
intermediates.
- Improved support for shader model 1-3 profiles. In particular:
- The ternary, comparison, and logical operators are now supported for
these profiles.
- Support for integer and Boolean types has been improved.
- Shader constants are allocated in an order compatible with the
Microsoft implementation.
- More complex array size expressions. For example, matrix and vector
swizzles are allowed, as well as (constant) array dereferences.
- The following intrinsic functions are supported:
- cosh()
- determinant()
- refract()
- sinh()
- tanh()
- Reflection data for ‘Tokenized Program Format’ targets more accurately
reflects the source shader.
- Constant folding of expressions like ‘x + 0’ and ‘x * 1’.
- Support for the ‘single’ qualifier on constant buffer declarations.
- Parser support for annotations on constant buffer declarations.
- Parser support for effect state objects.

- When the SPV_EXT_fragment_shader_interlock extension is supported, SPIR-V
targets support rasteriser-ordered views.

- New interfaces:
- The VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM flag indicates that
vkd3d_shader_parse_dxbc() should skip validating the checksum of the
DXBC blob. This allows otherwise valid blobs with a missing or invalid
checksum to be parsed.
- The VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 enumeration value
specifies the Vulkan 1.1 environment for SPIR-V targets. Most notably,
the Vulkan 1.1 environment implies support for SPIR-V 1.3, which is a
requirement for supporting Direct3D shader model 6 wave operations on
SPIR-V targets.
- The VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
enumeration value indicates support for the
SPV_EXT_fragment_shader_interlock extension in the SPIR-V target
environment.
- The VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS flag indicates support
for Direct3D shader model 6 wave operations in the SPIR-V target
environment.
- The VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES flag indicates
that vkd3d_shader_compile() should include information about input,
output, and patch constant shader signatures when targeting Direct3D
shader assembly. Note that this is a libvkd3d-shader extension, and
potentially makes the output incompatible with other implementations.
- The VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT compile option specifies
whether libvkd3d-shader should produce child effects for ‘fx_4_0’ and
‘fx_4_1’ HLSL target profiles.
- The VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS compile
option specifies whether empty constant buffer descriptions should be
included in the output for ‘fx_4_0’ and ‘fx_4_1’ HLSL target profiles.
- The VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION compile option
specifies whether the HLSL compiler should emit warnings for vector and
matrix truncation in implicit type conversions.

### libvkd3d-utils

- D3D12CreateDeviceVKD3D() and D3D12CreateDevice() no longer require the
VK_KHR_surface and VK_KHR_swapchain extensions to be available. This
allows them to be used in environments with a windowing system, for
example for off-screen rendering and compute tasks.

- The GetConstantBufferByIndex() and GetResourceBindingDesc() methods of the
ID3D12ShaderReflection interface are implemented.

- The GetVariableByIndex() method of the
ID3D12ShaderReflectionConstantBuffer interface is implemented.

- The GetMemberTypeByIndex() method of the ID3D12ShaderReflectionType
interface is implemented.

- The GetType() method of the ID3D12ShaderReflectionVariable interface is
implemented.

### vkd3d-compiler

- The ‘+signatures’ flag for the ‘--formatting’ option can be used to
specify that vkd3d-compiler should include information about input,
output, and patch constant shader signatures when outputting Direct3D
shader assembly. Note that this is a vkd3d-compiler extension, and
potentially makes the output incompatible with other implementations.

- The ‘--child-effect’ option can be used to specify that vkd3d-compiler
should produce child effects for ‘fx_4_0’ and ‘fx_4_1’ HLSL target
profiles.

- The ‘--fx-include-empty-buffers’ option can be used to specify that
vkd3d-compiler should include empty constant buffer descriptions in the
output for ‘fx_4_0’ and ‘fx_4_1’ HLSL target profiles.

### vkd3d-dxbc

- The ‘--ignore-checksum’ option can be used to specify that vkd3d-dxbc
should skip validating the checksum of the DXBC input blob. This allows
vkd3d-dxbc to operate on otherwise valid blobs with missing or invalid
checksums.

- The ‘--emit’ option can be used to indicate that vkd3d-dxbc should output
a new DXBC blob.

- The ‘--extract’ option can be used to specify a section to extract out of
the input blob. For example, ‘vkd3d-dxbc -x t:PRIV blob.dxbc > priv.bin’
would extract the private data section of ‘blob.dxbc’ to ‘priv.bin’, and
‘vkd3d-dxbc -x t:RTS0 blob.dxbc > root_signature.bin’ would extract the
root signature to ‘root_signature.bin’.

- The ‘--output’ option can be used to specify where vkd3d-dxbc should write
its output for the ‘--emit’ and ‘--extract’ options.

### Changes since vkd3d 1.11:
```
Alexandre Julliard (1):
vkd3d-shader: Avoid non-constant initializer.

Conor McCarthy (169):
tests/shader-runner: Add raw UAV tests.
vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
vkd3d: Add ID3D12Device8 interface stubs.
tests/d3d12: Add tests for GetResourceAllocationInfo2().
tests/d3d12: Add tests for CreateCommittedResource2().
tests/d3d12: Add tests for CreatePlacedResource1().
tests/d3d12: Add tests for GetCopyableFootprints1().
vkd3d: Implement GetResourceAllocationInfo2().
vkd3d: Implement CreateCommittedResource2().
vkd3d: Implement CreatePlacedResource1().
vkd3d: Implement GetCopyableFootprints1().
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
tests/shader-runner: Add sampler comparison tests.
tests/shader-runner: Add a Gather test with non-constant offset.
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
tests/shader-runner: Add tests for minimum-precision constants.
vkd3d-shader/spirv: Introduce a data_type_is_floating_point() helper function.
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
vkd3d-shader/dxil: Support 16-bit types.
vkd3d-shader/spirv: Emit an error if COUNTBITS has a 64-bit source.
vkd3d-shader/spirv: Emit an error if a FIRSTBIT instruction has a 64-bit source.
tests/hlsl: Add tests for countbits() and firstbit{high|low}().
vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
vkd3d-shader/dxil: Implement raw groupshared address space global variables.
vkd3d-shader/dxil: Implement structured groupshared address space global variables.
vkd3d-shader/spirv: Emit a trace message if TGSM alignment is ignored.
vkd3d-shader/dxil: Implement DX instruction Barrier.
tests/hlsl: Add UAV counter tests.
vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
tests/hlsl: Add tests for mad() and fma().
vkd3d-shader/spirv: Use dst register data type in spirv_compiler_emit_imad().
vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
vkd3d-shader/dxil: Implement DX intrinsic FAbs.
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT.
vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT.
vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
vkd3d-shader/dxil: Emit an error if a constant code is unhandled.
tests/shader-runner: Add TGSM tests.
vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled.
vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions.
vkd3d-shader/spirv: Support bool source in spirv_compiler_emit_discard().
vkd3d-shader/dxil: Implement DX intrinsic Discard.
tests/hlsl: Add tests for asdouble().
vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
vkd3d-shader/dxil: Support constexpr GEP.
vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
tests/hlsl: Add tests for CalculateLevelOfDetail().
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
tests/d3d12: Test resource flags for multisampled resources.
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
tests/hlsl: Add a tessellation test.
vkd3d-shader/dxil: Load domain shader properties.
vkd3d-shader/dxil: Load hull shader properties.
vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
vkd3d-shader/ir: Validate tessellation declarations.
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
vkd3d: Use Vulkan 1.1 if available.
vkd3d-shader: Introduce a wave ops feature flag.
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
tests/hlsl: Add tests for SV_Depth.
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
tests/hlsl: Add wave op tests.
vkd3d-shader/dxil: Support patch constant functions and signatures.
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
tests/hlsl: Add tests for min() and integer max().
tests/hlsl: Add a test for a structured UAV scalar store.
tests/hlsl: Add a test for UAV InterlockedExchange().
tests/hlsl: Add tests for texture UAV atomics.
tests/hlsl: Add tests for texture UAV signed atomics.
vkd3d-shader/ir: Accept undefined PHI incomings as valid.
vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
tests/hlsl: Add a test for constexpr pointer cast.
vkd3d-shader/dxil: Handle constexpr pointer cast.
tests/hlsl: Add an SV_InstanceId test.
vkd3d-shader/dxil: Handle SV_InstanceId.
vkd3d-shader/dxil: Handle SV_PrimitiveId.
tests/hlsl: Add SV_Coverage tests.
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
vkd3d: Initialise wave ops feature options.
tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
tests/shader-runner: Add a 'require' directive for wave ops.
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
tests/shader-runner: Free the hull and domain shader source code.
tests/hlsl: Add a geometry shader test.
vkd3d-shader/dxil: Load geometry shader properties.
vkd3d-shader/ir: Validate geometry shader properties.
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
vkd3d-shader/spirv: Do not warn if no global flags are unhandled.
vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.
vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.
vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
tests/hlsl: Add a test for SV_Coverage out.
vkd3d-shader/dxil: Handle SV_Coverage out.
tests/hlsl: Add a test for SV_ClipDistance.
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
tests/d3d12: Do not clear UAVs via a structured view.
tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
vkd3d: Check for mutable descriptor set allocation failure in d3d12_descriptor_heap_create_descriptor_set().

Elizabeth Figura (62):
vkd3d-shader/spirv: Implement CMP.
vkd3d-shader/spirv: Implement SLT and SGE.
tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
vkd3d-utils: Parse the RD11 section.
vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex().
vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType().
vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().
vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.
vkd3d-shader/hlsl: Allocate register reservations for structs as well.
vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF.
vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
vkd3d-shader/tpf: Write the component count as the column count for structs.
vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well.
tests: Test constant and resource reflection via D3DReflect().
tests: Add more tests for resource and struct RDEF contents.
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
vkd3d-shader/hlsl: Remove a redundant type check.
vkd3d-shader/hlsl: Move a hlsl_fixme() to a more relevant place.
vkd3d-shader/hlsl: Simplify type_has_object_components().
vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components().
vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
vkd3d-shader/hlsl: Add SM5.1 shader target strings.
tests: Test HLSL unbounded array syntax.
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
tests: Add more tests for manual packing.
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
vkd3d-shader/fx: Don't use an array to write the type class.
vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
vkd3d-shader/hlsl: Parse register space reservations.
tests: Do not run the d3d11 backend with shader model 5.1.
tests: Add tests for profile syntax in register reservations.
tests: Add tests for register space reservation syntax.
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
vkd3d-utils: Fix bounds comparison against element counts.
vkd3d-shader/tpf: Write the field offset in bytes.
vkd3d-utils: Initialize the null type vtbl.
tests: Test bounds checking in ID3D12ShaderReflection.
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
vkd3d-shader/fx: Skip uniform copy logic for global variables.
authors: Change the full form of my name.

Evan Tang (2):
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.

Francisco Casas (70):
vkd3d-shader/hlsl: Lower casts to int using REINTERPRET instead.
vkd3d-shader/hlsl: Lower non-float operators for SM1.
vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
tests: Copy autotool's testsuite driver script.
tests: Get detailed information on failing tests.
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
tests: Test comparison and logic operators on SM1 vertex shaders.
tests: Check that -0.0f is not less than 0.0f.
tests: Avoid creating a file named "0" when calling "make check".
vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP.
vkd3d-shader/hlsl: Implement SM1 comparison operators.
tests: Test equality between tiny and between large numbers on ps_2_0.
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders.
tests: Add tests for LOGIC_NOT on uniforms.
vkd3d-shader/hlsl: Support LOGIC_NOT for SM1.
vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1.
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
vkd3d-shader/spirv: Throw compiler error on unrecognized register.
tests/test-driver: Display [SIGABRT] and [SIGSEGV] tags.
tests/test-driver: Print line where vkd3d_unreachable() was hit.
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
vkd3d-shader/hlsl: Move lower of non-float expressions with the other SM1 passes.
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
tests: Report missing signature element in openGL runner.
vkd3d-shader/tpf: Use the extra_bits field for _nz on discard.
tests: Add failing test for clip.shader_test in SM1.
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
vkd3d-shader/hlsl: Also call dce before lowering deref paths.
tests: Add more state block syntax tests.
tests: Test function call syntax for state blocks.
tests: Add tests for fxgroup syntax.
tests: Add tests for "compile" and CompileShader() syntax.
vkd3d-shader/hlsl: Parse and store state blocks on variables.
vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant.
vkd3d-shader/hlsl: Parse list of state blocks.
vkd3d-shader/hlsl: Store state block on pass variables.
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
tests/shader-runner: Report whole-block errors on the block's starting line.
tests: Add additional conditional tests for shader model 3.0.
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
vkd3d-shader/d3dbc: Support SM1 if conditionals.
tests: Test x + 0 and x * 1 indentities.
vkd3d-shader/hlsl: Fold x + 0 identities.
vkd3d-shader/hlsl: Fold x * 1 identities.
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
tests: Test SM1 constant register allocation.
tests: Test SM1 constant register allocation with reservations.
tests: Test SM1 const register allocation with relative addressing.
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
tests: Test default values for uniform variables.
tests: Test default values for constant buffer variables.
vkd3d-shader/hlsl: Run constant passes in a separate function.
vkd3d-shader/hlsl: Run more constant passes on static expressions eval.
tests: Test complex array size expression.
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.

Giovanni Mascellani (124):
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function.
vkd3d-shader/d3d-asm: Support emitting the shader signature.
vkd3d-compiler: Add an option to emit the signature when disassembling.
tests: Test emitting the signature.
vkd3d-shader/ir: Properly handle function-local indexable temps when flattening control flow.
vkd3d-shader/ir: Add a debug buffer to struct vsir_cfg.
vkd3d-shader/ir: Introduce a helper to express block domination.
vkd3d-shader/ir: Compute the loops in the control flow graph.
vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg.
vkd3d-shader/ir: Keep track of loops by header block.
vkd3d-shader/ir: Dump the loops in the control flow graph.
vkd3d-shader/ir: Sort each loop by block label.
vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.
vkd3d-shader/ir: Topologically sort the control flow graph.
vkd3d-shader/ir: Dump the topological order of the control flow graph.
vkd3d-shader/ir: Keep loops contiguous in the topological sort.
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().
vkd3d-shader: Refactor common code for vkd3d_shader_scan().
vkd3d-shader: Refactor common code for vkd3d_shader_compile().
vkd3d-shader/d3d-asm: Print labels in red.
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
vkd3d-dxbc: Add an option to ignore checksum.
vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
vkd3d-dxbc: Add an option to choose the output filename.
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
vkd3d-shader: Move shader signatures to vsir_program.
vkd3d-shader/dxbc: Remove flag is_dxil.
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
tests: Mark the HS punned array test as buggy on MoltenVK.
tests: Pop the test context when leaving its scope.
tests: Mark the coverage test as buggy on MoltenVK.
tests: Relax precision a bit for an interpolation test.
tests: Clear the UAV before testing.
vkd3d-shader/ir: Compute loop as intervals of the block order.
vkd3d-shader/ir: Generate synthetic intervals for forward edges.
vkd3d-shader/ir: Sort loop intervals.
vkd3d-shader/ir: Reconstruct a structured program.
vkd3d-shader/ir: Add jumps to the structured programs.
vkd3d-shader/ir: Dump the reconstructed structured program.
vkd3d-shader/ir: Emit the reconstructed structured program.
vkd3d-shader/ir: Emit multilevel jumps in the structured program.
vkd3d-shader/d3d-asm: Indent instructions inside a block.
vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused.
vkd3d-shader/ir: Use type "unused" for labels.
Add a changelog for all the released versions of vkd3d.
include: Include stddef.h in vkd3d_shader.h.
tests: Include vkd3d_d3d12.h in utils.h.
vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
vkd3d-shader/ir: Open a loop when visiting the loop header.
vkd3d-shader/ir: Drop a useless helper.
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
ci: Run tests on llvmpipe from Mesa 24.0.3.
vkd3d-shader/ir: Move `continue's to the false branch when possible.
vkd3d-shader/ir: Remove trailing `continue's.
vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
ci: Build the macOS image each time the Linux image is built.
ci: Delimit building each commit with a collapsible section.
vkd3d-shader/d3d-asm: Reset indent level on HS phases.
tests: Mark some test failures as todo on llvmpipe.
tests: Skip some tests that crash on llvmpipe.
tests: Print the device name.
tests: Add llvmpipe among the Mesa drivers.
tests: Pop the test context when leaving its scope.
ci: Build Mesa for release.
vkd3d-shader/hlsl: Emit half results when operating on half arguments.
tests: Check that side effects do not happen after discard.
vkd3d-shader/ir: Move `break's out of selection constructs when possible.
vkd3d-shader/ir: Count how many jumps target each loop.
vkd3d-shader/ir: Remove loops that terminate with a `break'.
vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse().
vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one.
vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
vkd3d-shader/ir: Split program structurization.
vkd3d-shader/ir: Split undominated SSA materialization.
vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
vkd3d-shader/ir: Split handling blocks when emitting a structured program.
vkd3d-shader/ir: Split handling loops when emitting a structured program.
vkd3d-shader/ir: Split handling selections when emitting a structured program.
vkd3d-shader/ir: Split handling jumps when emitting a structured program.
vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass.
vkd3d-shader/ir: Swap selection branches if the if branch is empty.
vkd3d-shader/ir: Only emit trampolines when needed.
vkd3d-shader/ir: Only emit launchers when needed.
vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
tests: Avoid using a different UAV for SM<6 and SM>=6.
tests: Check that derivatives are still computed after discarding.
tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available.
tests: Allow skipping DXC tests at runtime.
tests: Allow compiling shaders with DXC on crosstests.
ci: Run crosstests with DXC too.
include: Document struct vkd3d_instance_create_info.
include: Document struct vkd3d_structure_type.
include: Document struct vkd3d_optional_instance_extensions_info.
include: Document structure vkd3d_application_info.
include: Document structure vkd3d_host_time_domain_info.
vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
vkd3d-shader/ir: Structurize each function of a hull shader.
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
tests: Test wave reconvergence after selections and loops.
tests: Add missing test file.
vkd3d: Simplify control flow for swapchain images.
include: Document structure vkd3d_device_create_info.
include: Document structure vkd3d_optional_device_extensions_info.
include: Document structure vkd3d_image_resource_create_info.
vkd3d: Warn about missing extensions only when meaningful.
vkd3d: Move checking device extensions to a dedicated function.
vkd3d: Do not automatically succeed if no extensions are available.
vkd3d: Init physical device information after checking available extensions.
vkd3d: Only request properties and features when the corresponding extension is available.
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS17 in CheckFeatureSupport().
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS18 in CheckFeatureSupport().
vkd3d: Move the full stops before the newline.
tests: Check device support for all the 16 bit image formats.
tests: Skip a test that freezes the GPU on NVIDIA.

Henri Verbeet (85):
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
vkd3d-shader/glsl: Use location information from the current instruction.
vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
vkd3d-shader/glsl: Introduce glsl_compile().
vkd3d-shader/ir: Pass a struct vsir_program to instruction_array_lower_texkills().
vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps_process_reg().
vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps().
vkd3d-shader/ir: Pass a struct vsir_program to simple_structurizer_run().
vkd3d-shader/ir: Pass a struct vsir_program to remap_output_signature().
vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
vkd3d-shader/glsl: Trace the generated shader.
vkd3d-shader/glsl: Generate comments for unhandled instructions.
vkd3d-shader/ir: Pass a struct vsir_program to shader_normalise_io_registers().
vkd3d-shader/ir: Pass a struct vsir_program to normalise_combined_samplers().
vkd3d-shader/ir: Pass a struct vsir_program to flatten_control_flow_constructs().
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
vkd3d-shader/glsl: Keep track of the current indentation level.
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param().
tests/shader_runner: Add GLSL support to the GL runner.
vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
tests: Initialise resource_desc1.Layout in test_get_copyable_footprints() (Valgrind).
tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
vkd3d-dxbc: Close output files after writing them.
vkd3d-dxbc: Introduce a helper function to handle ACTION_TYPE_EMIT.
vkd3d-dxbc: Introduce a helper function to apply actions.
vkd3d-dxbc: Free the blob if parsing it failed.
vkd3d-dxbc: Implement extracting section data.
vkd3d-dxbc: Allow the section to extract to be specified by tag.
tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
tests/test-driver: Avoid "head" with negative line count.
configure: Use AC_CHECK_TOOL to check for widl.
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode().
tests: Test creating compute pipeline states from shaders with embedded root signatures.
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
vkd3d-shader/d3d-asm: Get rid of shader_addline().
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_root_signature(). (Valgrind).
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_versioned_root_signature(). (Valgrind).
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
vkd3d-shader/hlsl: Support d3d-asm as target format.
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
vkd3d-common: Use WIDL_C_INLINE_WRAPPERS.
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
vkd3d-shader/spirv: Use location information from the current instruction.
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
configure: Build with -flto=auto when available.
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
include: Document the additional HLSL transformations supported by vkd3d_shader_compile().
include: Add a \since tag for VKD3D_FALSE.
build: Fix the order of a couple of shader runner tests.
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.

Nikolay Sivov (49):
vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
tests: Add some tests for shader object type names.
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
vkd3d-shader/hlsl: Add determinant() function.
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
vkd3d-shader: Add an option to enable child effects compilation.
vkd3d-shader/fx: Add support for writing shared object descriptions for fx_4_x.
vkd3d-shader: Remove a token for 'precise' modifier.
vkd3d-shader: Parse a 'single' modifier.
vkd3d-shader/fx: Handle 'single' modifier for buffers.
vkd3d-shader/fx: Use type writing helper only for fx_4+.
vkd3d-shader/fx: Fix an instruction block leak.
vkd3d-shader/fx: Populate global variables list during context initialization.
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
vkd3d-shader/fx: Remove newlines from fixme messages.
vkd3d-shader/fx: Fail effect writing on unsupported annotations.
vkd3d-shader: Adjust "child-effect" option documentation.
vkd3d-shader/fx: Mark shared variables as such for fx_2_0 effects.
vkd3d-shader/fx: Zero-pad strings when aligning them for fx_2_0.
vkd3d-shader/fx: Set initial object count to 1 for fx_2_0.
tests: Rename effect test files to make them easier to find.
vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
vkd3d-shader/hlsl: Allow annotations on constant buffers.
vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
vkd3d-shader/hlsl: Test refract() intrinsic.
vkd3d-shader/hlsl: Support refract() intrinsic.
tests: Add some tests for string variables.
vkd3d-shader/fx: Write depth stencil view object variables.
vkd3d-shader/fx: Set RTV counter in the header.
vkd3d-shader/fx: Set texture count in the header.
vkd3d-shader/fx: Fix shader counter in the header.
vkd3d-shader/fx: Filter out unsupported object types.
vkd3d-shader/fx: Set UAV count in the header.
vkd3d-shader/fx: Initial support for writing sample state objects.
tests: Test SM1 constant register allocation with a row_major matrix.
vkd3d-shader/fx: Implement writing shared buffers.
vkd3d-shader/fx: Use correct type name when reusing types.
vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.

Petrichor Park (2):
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
vkd3d-shader/hlsl: Implement tanh.

Stefan Dösinger (12):
vkd3d: Add ID3D12Device9 interface stubs.
vkd3d: Add an ID3D12ShaderCacheSession stub.
vkd3d: Validate and store shader cache session descriptors.
tests: Add tests for creating D3D12ShaderCacheSession objects.
tests: Add CreateShaderCacheSession pointer clearing tests.
vkd3d: Implement opening and closing shader caches.
vkd3d: Implement reopening existing caches.
vkd3d: Implement vkd3d_shader_cache_put.
vkd3d: Implement vkd3d_shader_cache_get.
vkd3d: Implement cache locking.
tests/d3d12: Add tests for storing and retrieving cache values.
vkd3d: Add a win32 version of vkd3d_get_program_name.

Victor Chiletto (4):
vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
tests/hlsl: Add a test for the XOR assign operator.
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
vkd3d-shader/preproc: Treat CR as whitespace.