Legendary, the open-source game launcher, has been updated. Legendary allows users to download and install games from the Epic Games library on Linux, macOS, and Windows.
Legendary Release 0.20.34 - Direct Intervention
Another set of long-overdue fixes, alongside a critical hotfix for the Webview login being broken.
As always you can support Legendary development via Ko-Fi
Note: Due to some compatibility issues no DEB package is provided for this release.
CLI Changes
launchcommand
- DLC with executable can now be launched (e.g. Unreal Engine Editor for Fortnite)
download/installcommand
- Added
--bindparameter to bind to one or more IPs (e.g. to use multiple network interfaces simultaneously)Changes
- Added support for overriding config directory via
LEGENDARY_CONFIG_PATHenvironment variableBug fixes
- Fixed
infocommand crashing if game has no custom attributes set- Fixed a deadlock when deleting expired user information
- Correctly check for SDL tags and write tags to config after successful verification ( #584/ #608)
- Fixed importing EGL auth on Linux ( #589)
- Fixed opening URLs on Wine, e.g. EA App/Origin game launches ( #595)
- Avoid unnecessary buffer copies in download worker ( #621)
- Fixed
list-filesnot working with empty install tag""- Fixed
disable_sdlconfig option- Added python3 shebang
- Fixed
auth --tokennot working- Ignore private apps in user library (metadata cannot be fetched for those)
- Fixed webview login not working as it now requires a user-agent containing
EpicGamesLauncherfor some reason
