Dev snapshot: Godot 4.2 beta 3
Since the start of the beta phase, we fixed a number of bugs reported by the community, so we’re publishing further beta snapshots to validate those fixes, and iterate closer to the release candidate stage.
Notably, this third beta improves support for 3D projects made with Godot 4.1 when migrating them to Godot 4.2. Following our changes to the mesh vertices and attributes compression format, we are now introducing a helpful dialog when you first open a pre-existing project. It lets you choose to upgrade and re-save all the meshes in your projects to make them compatible with Godot 4.2.
For C# users, the .NET 8.0 release is set to be launched this November. Make sure to try the current preview release (
8.0.0-rc.2) with Godot to make sure everything works as expected. This Godot beta release includes a fix to support preview releases so give it a try and report any bugs that you find.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The third beta version of Godot 4.2 is now available for testing. The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.