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A new version of GE-Proton, a fork of the Wine-based Proton compatibility tool for Steam Play, is available for download.



GE-Proton8-27 Released

  • updated wine to bleeding edge
  • updated dxvk to git
  • updated vkd3d-proton to git
  • updated dxvk-nvapi to latest upstream proton
  • pulled in latest upstream proton bleeding edge changes
  • added farlight 84 patch update
  • VR fix for Beam.NG.Drive added ( #106 thanks gamingdoom)
  • NVIDIA Reflex implemented ( #104 thanks loathingKernel)

protonfixes:

  • unified fix for cpu topology workaround ( GloriousEggroll/protonfixes#167 thanks Root-Core)
  • unified fix for protonaudioconv workaround ( GloriousEggroll/protonfixes#168 thanks R1kaB3rN)
  • unified fix for xliveless xlive workaround added ( GloriousEggroll/protonfixes#170 thanks Root-Core)
  • unified fix for esync/fsync enable/disable added ( GloriousEggroll/protonfixes#169 thanks R1kaB3rN)
  • cutscene audio in BlazBlue Centralfiction workaround added (thanks spifferoo)
  • game fix added for Renegade Ops (thanks Root-Core)
  • cleanup of deprecated LAA, dxvk-async, and win32 helper functions (thanks R1kaB3rN)
  • cutscene audio fix for The Great Ace Attorney Chronicles workaround added (thanks eagleflo)
  • game fix added for The Forest (thanks Root-Core)
  • updated fix for Super Naughty Maid 2 (thanks R1kaB3rN)

HOTFIX:

  • Disabled Nvidia Latency Reflex patches. After discussion with dxvk devs they are currently deemed problematic and need more work, and are known to currently cause stutters in games even when the feature is disabled. We will re-enable the patches when they are ready.
  • Fixed Farlight 84 patch that was missing a lock causing problems in SDL games
  • Backported a fix for HID devices with more than 8 axis  https://bugs.winehq.org/show_bug.cgi?id=55660

Release GE-Proton8-27 Released · GloriousEggroll/proton-ge-custom