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Following the release of GE-Proton10-5 and 10-6, a bug in the wine-wayland patches necessitated the launch of GE-Proton10-7. The 10-5 version was deemed invalid due to crashing issues, and the 10-6 version was updated to address the problem. The update encompasses the rebasing and force pushing of the Wine-Wayland patches, the resolution of NVIDIA crashes, and the incorporation of patches for Wuthering Waves. The PROTON_PREFER_SDL option has been reinstated to enhance support.



GE-Proton10-7 Released

HOTFIX (GE-Proton10-6):

The wine-wayland patches needed rebasing and needed force pushing due to a problem with a few commits in them noted by the author that can cause some crashing, making GE-Proton10-5 version invalid.

The 10-5 release was reverted due to the force push per the request of the wine-wayland patch set author, thus the version bumped to 10-6. It's one of those view weird instances where you will see a version missing in the releases. (This also happened in the past with media foundation stuff that Valve yelled at me about). Oopsie.

Changelog (GE-Proton10-5):
Nothing too major here, mostly just an update to upstream's code since it's been about 30 days.

  • Wine-wayland patches have been updated/rebased, should fix some nvidia crashes, and no longer need this mesa patch:  https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34918
  • patches added to help with Wuthering Waves.
  • protonfixes updated
  • protonfix added for Artificial Academy 2
  • protonfix added for Persona 4 Arena Ultimax
  • protonfix added for Anno 1800 from Ubisoft Store
  • protonfix added for Anno 1800

HOTFIX: GE-Proton10-7:

  • Re-added the PROTON_PREFER_SDL option. When this envvar is set steam input and hidraw are disabled so that SDL takes priority over controller support.

Release GE-Proton10-7 Released · GloriousEggroll/proton-ge-custom