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Wine Staging has released version 11.0 RC2, an experimental build that marks another step forward in development. This latest update is built on feedback from the community and focuses on refining specific components, including an updated vkd3d-latest patchset for enhanced DirectX compatibility through Vulkan. By rebasing onto recent Wine code and testing individual parts, developers can polish features before potentially merging them into the core project. 



Wine Staging 11.0 Release Candidate 2 released

Here's a heads-up for anyone keeping an eye on Wine Staging development. Version 11.0 RC2 is now available online.

Wine Staging

This latest experimental build represents another solid step forward for the Wine staging branch. It’s not just about fixing small glitches; it actually brings together several carefully chosen components that testers have found particularly useful during ongoing trials at winehq.org, effectively building on feedback received from the community there.

A key part of this release is its foundation; it's been rebased onto the most recent code available in Wine 11.0-rc2. This gives the staging team a fresh starting point to continue refining these specific parts before they might be formally merged into the core Wine project itself. It keeps things organized.

Alongside that rebase, the package includes an updated vkd3d-latest patchset. This is part of the ongoing effort to enhance DirectX compatibility through Vulkan on supported platforms.

This focused approach really helps developers test and polish individual parts in isolation. The goal seems to be to eventually contribute genuinely useful features to wine users. It'll definitely be interesting to see which experimental updates gain traction and mature into full features for everyone using Wine.

Wine Staging 11.0 RC2 is ready for download. You also find the source code of this release on GitHub.