Wine Staging 10.15 released
Alistair Leslie-Hughes has announced the release of Wine Staging 10.15, which is built upon the latest advancements in the Wine development branch. As a testing ground for winehq.org, Wine Staging serves as an incubator for novel features and bug fixes that are yet to be integrated into the main development stream.

The primary objective behind creating Wine Staging is to enable end-users to gain access to cutting-edge experimental capabilities more swiftly. This allows developers to engage in discussions, refine their patches, and ultimately improve them before they are incorporated into the mainstream branch.
Wine Staging 10.15 introduces some notable enhancements:
- An updated vkd3d-latest patchset, which is designed to streamline graphics processing for Windows applications on Linux systems.
- The incorporation of d3dx9_animation_TrackDesc patches, aimed at enhancing animation support within Direct3D 9-based games and applications.
- A revised winedevice-Default_Drivers patchset, focused on updating the default device drivers utilized by Wine Staging to ensure better compatibility with various Windows applications.
- The addition of msxml3_encode_gb2312 patches, which are intended to improve text encoding capabilities for certain Chinese characters within MSXML 3.x.
- Furthermore, the D3DX11CreateTextureFromMemory function from the d3dx11_43 library has been rebased and enabled in Wine Staging 10.15. This upgrade is anticipated to enhance texture creation performance in DirectX 11-based applications.
Wine Staging Release v10.15
Release v10.15
