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The Wine development team has released Wine 11.0-rc5, which is likely to be the final step before the official launch of version 11.0. The main focus of this build is on resolving bugs and ensuring stability, as it's at the end of a significant development cycle. This release addresses 32 issues, including problems in popular titles like Alan Wake's American Nightmare and Heroes of Might and Magic 5, and tackles underlying system code improvements, graphics rendering, user input handling, and performance boosts. The included changelog document provides more details on the bug fixes, and official docs and resources are available on GitLab for those who want a deeper look or plan to get involved in the future.



Wine 11.0 Release Candidate 5 released

The Wine development team has made the 11.0-rc5 release candidate available, marking what is likely to be the final step before the official launch of version 11.0.

Wine

This build is shaping up to be the last before the official version drops. The primary focus is on resolving bugs and ensuring stability, which is a logical approach at the conclusion of a significant development cycle.

If you want the code itself, grab it from here.  You'll probably find pre-built binaries showing up soon in download areas for different distros, too.  For docs on Wine 11.0 RC5, refer to the wiki pages linked elsewhere. There's also an AUTHORS file detailing who contributed to this specific release.

The dev crew has addressed 32 issues in this RC, touching on problems seen in popular titles like Alan Wake's American Nightmare and Heroes of Might and Magic 5. It seems the focus is broad, though.

Since that previous RC4 release, they've also made significant headway inside the codebase itself, tweaking multiple parts, including winedump, ntdll, wow64, win32u, winex11, iccvid, d3d8, d3d9, opengl32, and other areas.

These changes tackle a wide array of problems, from crashes in specific apps to underlying system code improvements. Highlights include fixes for graphics stuff (rendering), handling user input correctly, and boosting performance where needed.

You can dive into the exact list of bug fixes by looking at the included changelog document. For those wanting a deeper look or getting involved down the line, exploring the official docs and resources on GitLab is always recommended; they're available now too.