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The VKD3D-Proton 3.0b release is now available for users running Windows games on their Linux machines via Proton, bringing fixes and tweaks to improve performance and reduce glitches. One of the key issues addressed is frame synchronization, particularly when graphics drivers don't support a specific feature, which should lead to smoother gaming sessions. Additionally, an update has been made to Wuthering Waves, fixing some subtle problems with visuals or performance that players may have noticed in the game.



VKD3D-Proton 3.0b released

So, if you're into running Windows games on your Linux machine via Proton, there's some good news: the latest vkd3d-proton build is now available.

This new release isn't just a number change; it comes loaded with fixes and tweaks designed specifically to improve how things run on most systems. One specific issue tackled this time concerns how games handle frame synchronization, particularly when the graphics driver doesn't support the VK_KHR_unified_image_layouts feature. The fix might sound complicated if you're deep into rendering tech, but for anyone seeking a smoother gaming session without annoying glitches, these adjustments genuinely help.

Alongside that core fix, there's an update related to Wuthering Waves; specifically, it tweaks the shader workaround hash used by vkd3d-proton for this game. This likely means they've identified and corrected some subtle problems with visuals or performance that players might have noticed in that title before.

Basically, these updates make Proton more robust for a wider range of setups and games. It’s not about hyping the product (though it is great news!), just ensuring reliable gameplay.

Release vkd3d-proton Version 3.0b (bugfix)

Another tiny bugfix release: Fix silly regression in synchronization when VK_KHR_unified_image_layouts is not supported. Update shader workaround hash for Wuthering Waves

Release Version 3.0b (bugfix) · HansKristian-Work/vkd3d-proton