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The second release candidate of Godot 4.6, known as RC2, is now available for testing and features various improvements over the previous snapshot. Key updates include bug fixes, such as resolving a data stripping issue in ClassDB's method list and squashing alignment errors in the viewport rotation gizmo. Additionally, performance tweaks have been made on macOS and Wayland platforms, including enabling non-interactive window resizing by default on Wayland and removing unnecessary storage for SPIR-V rendering. The OpenXR support has also received updates, allowing users to specify the version of initialization.



Godot 4.6 RC2 released

The second Release Candidate (RC2) has landed and is available for testing right now.  If you're new to this beta journey, maybe start by checking out the original release announcement. That gives you a good starting point to explore what's fresh in Godot 4.6.

However, jumping straight into it can sometimes feel like navigating through a maze. For those just joining us now with RC2, here’s a quick rundown of the key updates compared to the previous Release Candidate snapshot (RC1). Most importantly, this round focuses heavily on cleaning up things that had slipped through in RC1 itself, fixing bugs, and smoothing out rough edges.

So what's actually changed? Well, there was a data stripping issue in ClassDB's method list back in RC1 (GH-114893); it should be resolved now. Several editor tweaks have also been implemented: TileMap Dock buttons work as expected again, and viewport rotation gizmo alignment errors have been squashed (GH-113594, GH-101209). Other notable patches include removing a clip ignore from the tree background (GH-115074) and tackling Android build regressions related to vendor plugins (GH-115148).

Beyond bug fixes, there are some performance tweaks worth mentioning. On macOS, system events are now handled during the boot splash screen wait, so it might feel slightly different when you launch the editor itself (GH-115118). For Wayland users, non-interactive window resizing is enabled by default (GH-114082), and there have been some nice rendering optimizations. Specifically, unnecessary SPIR-V storage is removed unless pipeline statistics are needed (GH-115049).

Next, the developers addressed the XR aspect. OpenXR support has gotten a few updates too. You can now specifically set which version to initialize, something that wasn't possible before (GH-115022).

Release candidate: Godot 4.6 RC 2

One last round of testing, again!

Release candidate: Godot 4.6 RC 2 – Godot Engine