Godot 4.5.1 RC2 released
You can now test and evaluate the most recent release candidate, Godot 4.5.1 RC 2. This release's main goal is to ensure stability by finding any issues caused by the last version, Godot 4.5-stable.
The new release boasts numerous new features, thanks to the efforts of 31 contributors who made 45 improvements. Users can learn more about these changes by looking at Godot's interactive changelog or the full list of changes that were made in version 4.5.1 compared to the previous version.
This release fixes numerous bugs and significantly speeds up the engine in various areas. For example, the 2D module has been fixed so that SceneTreeEditor node selection doesn't make unnecessary calls. The 3D module's GridMap feature now correctly applies cell scale to the cursor mesh. Furthermore, the Animation and Physics modules have been improved. For example, AnimationTree now fixes backward/pingpong root motion, and JoltPhysics now respects angular limits (GH-111087).
In addition, the GUI module has been improved by making sure that zero-width spaces and joiners are used when fonts are missing. This prevents issues where incorrect text display occurs. The input module has also been updated. These updates address issues related to reporting incorrect joypad presses and balancing the joypad's vibration between too weak and too strong levels.
Other notable improvements are changes to error messages for reserve calls with a capacity smaller than the current size (GH-110826), updates to the macOS notarization export message in the editor, and support for bump multiplier (normal scale) in the OBJ importer (GH-110925). The rendering module has also been improved. For example, in compatibility mode, screen texture is now divided by the luminance multiplier.
Developers will like updates that make the description of Node2D.move_local_{x,y}() better (GH-110878), amend the name of the DPITexture editor icon and the Quick Open history, and change the font settings in the Editor on macOS. Furthermore, text servers have been improved, such as making sure that zero-width spaces and joiners are used when fonts are missing and stopping problems where text would be shown incorrectly.
Users can look at Godot's interactive changelog or see all the changes that were made in version 4.5.1 compared to the previous version to make testing easier. By doing this, developers will learn more about the bug fixes and improvements made in this release candidate, which will help them make Godot 4.5 better.
Release candidate: Godot 4.5.1 RC 2 – Godot Engine
Hotfixes so nice, we added 'em twice!
