Godot 4.5 RC 2 has been released, marking another significant step towards achieving stability in the engine. This milestone comes just a week after the first Release Candidate build was dropped, with all critical regressions now addressed. The team is now preparing for the final release and will focus on queuing up changes for early integration into the 4.6 release cycle.
Godot 4.5 RC 2 Released
The Godot team has announced the release of Godot 4.5 RC 2, just a week after the first Release Candidate build was dropped. This milestone marks another crucial step towards achieving stability in the engine, making it ready for release.
New in RC 2
The changes made since RC 1 include regression fixes across various areas of the engine:
- Animation: The Skeleton3D init process has been moved to POST_ENTER_TREE to improve dirty flags management (GH-110145).
- Build system: Version bumps and bug fixes, including resolving an issue with Wayland builds when OpenGL is disabled (GH-110285 and GH-110294).
- C#: Fixes for installing C# binaries on Android devices with API levels less than or equal to 29 (GH-110260) and requiring net9.0 for Android exports (GH-110263).
- Core: Resolved an issue where Resource::duplicate calls ImageTexture::set_image with an invalid image (GH-110215).
- Editor: Fixed the "SpriteFrames" editor not fully hiding the bottom panel (GH-110280).
- GDExtension: Addressed a regression in WindowUtils::copy_and_rename_pdb (GH-110033).
- Rendering: Metal: Ensure that baked Metal binaries can be loaded on the minimum target OS (GH-110264).
Release candidate: Godot 4.5 RC 2 – Godot Engine
One more for the road, again!
