Godot 4.5 Beta 7 has been released, featuring significant improvements, including the addition of debug symbols for Android platforms. The latest snapshot includes regression fixes, such as correcting audio playback position on web platforms and treating missing shader variants as cache misses.
Godot 4.5 Beta 7 Snapshot Release
The Godot Foundation has officially announced the release of Godot 4.5 Beta 7, marking a significant milestone in the development of a stable and feature-rich game engine.
What's New in Godot 4.5 Beta 7
This latest snapshot includes the following enhancements:
- Improved Debugging Experience: Substantial advancements have been achieved in supporting debug symbols on Android platforms, facilitating a more efficient and effective debugging process.
- Enhanced Regression Fixes: Most blockers have been resolved since beta 6; however, there are still some critical regression fixes that need to be addressed. These changes include:
- Creating an undo/redo action when pinning a SoftBody3D point in the editor (GH-109828).
- Fixing AudioStreamPlayer.get_playback_position() returns incorrect values for samples on Web platforms (GH-109790).
- Reverting "Prevent crashing if max_threads is zero" to ensure stability (GH-110003).
- Documenting ClassDB not storing information on user-defined classes in the documentation (GH-109747).
- Allowing previously non-abstract scripts to be extended (GH-109903).
- Ensuring the editor doesn't start as unsaved (GH-109825).
- Reverting the disregard of touch events in pointer callbacks on Web platforms (GH-109936).
- Fixing safe area regression on older Android versions (GH-109818).
- Treating missing variants as normal cache misses during shader cache lookup (GH-109882).
Dev snapshot: Godot 4.5 beta 7
Two more for the road!
