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Godot 4.5 beta 4 is now available for download, with bug fixes and regressions addressed. The beta period has entered feature freeze, so only bug fixes and improvements will be visible. The release includes bug fixes for animation, build system updates, and addressing regressions. The main editor title has been fixed, and ScriptEditor inline color float handling has been fixed. GDScript has been fixed, and the GUI has been updated with new options. Multiplayer has been fixed, and Windows has added support for SSE4.2 runtime check.



Godot 4.5 beta 4

It’s been a bit since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, we’re back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes you’ll be seeing are bugfixes and addressing regressions.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the  Web editor, the  XR editor, or the  Android editor for this release. If you are interested in the latter, please request to join  our testing group to get access to pre-release builds.

Highlights

For an overview of what’s new overall in Godot 4.5, have a look at the highlights for  4.5 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot, which are largely regression fixes:

  • Animation: Remove PropertyTweener start warning ( GH-108410).
  • Buildsystem: Android: Update the maven publishing configuration following the deprecation of the OSSHR service ( GH-108393).
  • Buildsystem: Web: Fix Emscripten for WebXR and update minimum version ( GH-107460).
  • C#: Fix thread deadlock when using a worker thread to load a script with a generic base class ( GH-99798).
  • Editor: Fix main editor title after changing language ( GH-108396).
  • Editor: Fix ScriptEditor inline colors float handling ( GH-107904).
  • GDScript: Fix autocompletion issues with nested types ( GH-94996).
  • GDScript: Fix lookup symbol for super() ( GH-108306).
  • GUI: Code Editor: Fix “Pick Color” menu option replacing multiple color items ( GH-108431).
  • GUI: RTL: Add method to get visible content bounding box ( GH-108466).
  • GUI: RTL: Add option to scroll follow visible characters ( GH-108399).
  • GUI: TextEdit: Draw guidelines under the text and caret ( GH-108599).
  • Multiplayer: Fix node cache errors on nested MultiplayerSpawners ( GH-101416).
  • Porting: Windows: Add SSE4.2 support runtime check ( GH-108561).
  • Rendering: Always perform color correction and debanding on nonlinear sRGB values ( GH-107782).
  • Rendering: Fix crash when creating voxel GI data ( GH-108397).
  • Rendering: Fix underculling of occulusion culling ( GH-108347).

Changelog

79 contributors submitted 168 fixes for this release. See our  interactive changelog for the complete list of changes since the previous 4.5-beta3 snapshot.

This release is built from commit  2d113cc22.

Dev snapshot: Godot 4.5 beta 4 – Godot Engine