Dev snapshot: Godot 4.5 beta 3
The previous beta snapshot was one week ago, and you mean to tell me another one is here already? Indeed, the community has done a terrific job of reporting regressions and getting fixes integrated in record time! That release was also responsible for the last of the merge exceptions being integrated, so everything from this point forward will be strictly addressing regressions and bugfixes.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The cover illustration is from Dice ‘n Goblins, a dungeon-crawling, turn-based RPG where the fate of your goblin in a seemingly endless labyrinth is guided by the roll of the die! You can buy the game on Steam.HighlightsFor an overview of what’s new overall in Godot 4.5, have a look at the highlights for 4.5 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 2 and beta 3. This section covers the most relevant changes made since the beta 2 snapshot, which are largely regression fixes:2D: Fix smoothed camera position with limits (GH-108200). Animation: Fix animation keying not working with toggleable inspector sections (GH-107919). Audio: Fix audio name doesn’t appear in exports of child classes ofAudioStream(GH-107598). C#: Fix crash in C# bindings generator with bad enum documentation XML (GH-108262). Core: Fix typed collections using same reference across scene instances (GH-108216). Export: Update DotNet iOS export process (GH-100187). GDScript: Autocompletion: Fix type resolution when assigningVariant(GH-92584). GDScript: Fix crash when using a modulo operator between a float and an integer (GH-101536). GDScript: Improve GDScript editor support for global enums (GH-102186). GDScript: LSP: Don’t poll during editor setup (GH-108140). Particles: Fix floating point precision errors when setting particle trail length (GH-107568). Particles: Fix particles resetting properties when emitting is toggled (GH-107915). Physics: Jolt: wake up a soft body when its transform changes (GH-108094). Rendering: FTI: Add reset on settingtop_level(GH-108112). Rendering: Metal: Use image atomic operations on supported Apple hardware (GH-108028). Changelog37 contributors submitted 56 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-beta2 snapshot.
This release is built from commit
4d1f26e1f.
Godot 4.5 beta 3 has been released, following a successful beta snapshot that resolved regressions and implemented bug fixes. The community has diligently collaborated to implement these fixes, and the release is centered on resolving these issues. Notable updates since beta 2 encompass a refined camera position, enhancements in animation keying, resolution of audio issues, fixes for crashes in C# bindings generators, implementation of typed collections utilizing the same reference across scene instances, and improvements to the DotNet iOS export process. Additional enhancements comprise autocompletion, type resolution, and enhanced support for global enums within the GDScript editor.
