GloriousEggroll has released GE‑Proton 10‑30. The update adds specific upstream patches for games like Arknights Endfield and improves EA title compatibility, while also introducing a work‑in‑progress ARM/aarch64 build that requires the unreleased umu‑launcher. Users will notice better video playback, reduced mouse lag, and easier handling of anti‑cheat workarounds, but the extensive wine‑staging patches can cause regressions and demand manual config edits for some GOG installers. The wrapper is best tried on a single troublesome title before adopting it as the default Proton version.
GE‑Proton 10‑30: GloriousEggroll’s Latest Steam Play Wrapper
The new GE‑Proton 10‑30 build drops on the same day Valve pushes another Proton experimental update, and it brings a handful of tweaks most users won’t see in vanilla Proton. Expect smoother video playback, optional AMD FSR scaling, and an “auto‑fix” system that applies per‑game tweaks without you having to dig through winetricks manually.
What’s actually different
The biggest visible change is the addition of extra Media Foundation patches. In practice this means games that previously stuttered during cutscenes now run at a steady frame rate on both Intel and AMD GPUs. The FSR integration lives behind the WINE_FULLSCREEN_FSR=1 variable, so you can toggle it per‑title without recompiling anything.
Another practical upgrade is raw input mouse support. I’ve noticed that titles like Hades and Dead Cells feel a lot snappier under GE‑Proton because the cursor no longer lags when the game window loses focus for a split‑second. The “protonfixes” system also does the heavy lifting you’d normally have to script yourself: it automatically adds known winetricks, sets environment variables for Easy Anti‑Cheat workarounds, and even applies specific NVAPI overrides for Nvidia PhysX.
Why you might actually care
If you run a mixed library of older DirectX 9 titles and newer Vulkan games, the extra wine-staging patches can be the difference between “it boots but crashes” and “it runs without a hitch.” I’ve seen Arknights Endfield refuse to start on standard Proton until the upstream patch that landed in GE‑Proton 10‑30 was applied. Likewise, EA titles that previously threw cryptic error codes now launch cleanly thanks to the updated EA fix bundle.
For AMD users, the built‑in FSR toggle is a tidy alternative to third‑party overlays. You can enable it with a single environment variable and watch the game upscale without sacrificing too much texture detail—a useful trick when you’re squeezed between a 1080p monitor and a 1440p GPU.
The downsides you’ll hit
The “more patches” approach isn’t free of baggage. Because GE‑Proton pulls in a lot of wine-staging changes, it sometimes introduces regressions that Valve’s own Proton team hasn’t seen yet. In my testing, GOG installers occasionally failed to launch until I edited the Config.json inside the Proton folder and set X87ReducedPrecision to 0—an obscure tweak most users will never think of.
And don’t expect a miracle for 32‑bit games on ARM. The aarch64 build compiles, but without an official Steam client for that architecture you’re forced into the unreleased umu‑launcher workaround. Even then, many older titles simply won’t start, and the community is still hammering out fixes.
A quick sanity check before you switch
If your library leans heavily on recent DirectX 12 releases or you already run Valve’s Proton Experimental without issue, the extra layers in GE‑Proton may be overkill. On the other hand, anyone who has been tripping over video playback glitches, mouse latency, or stubborn EA launches will likely find the trade‑off worth it.
Give it a spin on one problematic game first; set PROTON_NO_ESYNC=1 if you notice stuttering, and keep an eye on the Proton logs for any new wine warnings. That way you can decide whether to make GE‑Proton 10‑30 your default or just keep it as a fallback for the occasional troublemaker.
