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A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released.



Gtavdxvk
Grand Theft Auto V running under WINE/DXVK


Version 1.3.1

Improvements

Various logging improvements. In addition to the supported Vulkan extensions, the device capabilities that are supported by the driver and used by the game will now also be logged.
Added GPU load monitor to the HUD, which can be enabled via DXVK_HUD=gpuload.
The load percentage is estimated based on timing information that is available to DXVK rather than relying on driver-specific reporting mechanisms, and may be inaccurate if the CPU load is very high.

Bug fixes

Fixed a regression introduced in DXVK 1.3 which could potentially cause rendering glitches and illegal Vulkan API usage. Affected games include SpellForce 3 and Sekiro: Shadows Die Twice.
Tweaked memory allocation behaviour in an attempt to mitigate memory allocation issues on Nvidia (#1100), and to waste slightly less virtual address space for 32-bit applications.
If VK_EXT_shader_viewport_index_layer is supported, DXVK will no longer use geometry shaders for certain operations. This is mostly useful to improve MoltenVK compatibility.
Fixed incorrect clear behaviour for images with integer formats, as well as various minor issues that are not known to affect any game.
EVE Online: Fixed a performance regression introduced in DXVK 1.2 (#1131)
Final Fantasy XIV: Slightly improved performance on the RADV driver if VK_EXT_shader_stencil_export is supported.
  DXVK 1.3.1 released