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DXVK 0.64 has been released. DXVK is a Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine. This release adds support for NVIDIA 396.45 drivers.



Build instructions
Requirements:
wine 3.10 or newer
Meson build system (at least version 0.43)
MinGW64 compiler and headers (requires threading support)
glslang front end and validator

Bug fixes and improvements
Added support for D3D11.1 resource discard functionality
Fixed possible violation of the minStorageBufferAlignment device limit
Updated MSAA sample locations to match the Vulkan 1.1.82 spec update
Removed redundant barrier preventing parallel execution of compute shaders in some games
Dragonball Xenoverse 2: Fixed shader compilation issue on RADV (#523)
Final Fantasy XV: Added workaround for broken compute shader barriers on RADV
Hellblade: Fixed overly aggressive flushing behaviour when waiting for mapped resources
Hitman (2016), World of Warships: Fixed incorrect clamp-to-border behaviour (#517)
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Grand Theft Auto 5 running under Wine Staging 3.11 with DXVK 0.62

  DXVK 0.64 released