Wine 1.5.29 released
Posted on: 04/27/2013 09:20 AM

The Wine development release 1.5.29 is now available

Wine 1.5.29 released

What's new in this release (see below for details):
- Input method support in the Mac driver.
- Support for TLS 1.1 and 1.2 connections on Mac OS X.
- JavaScript performance improvements.
- Various bug fixes.

The source is available from the following locations:

Binary packages for various distributions will be available from:

You will find documentation on

You can also get the current source directly from the git
repository. Check for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.


Bugs fixed in 1.5.29 (total 69):

4490 AOL AIM crashes on start
11926 House of the dead 3 won't draw 3d stuff after the 1st level
12294 Warhammer 40K: dark crusade - Lag when not playing
12449 Adobe Photoshop CS2: window parts hidden when opening multiple images
12518 StarAlliance TravelDesk - GUI acts 'frozen'
12599 Photoshop CS2 image windows don't paint fully if you have two monitors with unequal resolutions
12706 winealsa.drv: "No master control found" on usb microphone devices
13362 Vim display error dialog on exit [dogfood]
15893 Football Manager 2009 demo installer shows a blank screen
15990 Rhapsody 4 crashes when trying to play a local .mp3 file
15991 Road Wage demo crashes when starting a mission
16520 EssentialPIM: Showing anti-debug message that never appears in windows
16749 kernel32/tests: wrong char type
16752 winhlp32/hlp_file.c: comparison is always false due to limited range of data type
17234 mcm2: graphical glitches and extreme lag while in menu
17657 Dialogue in Ever17 will not appear unless the desktop is in 16 bpp mode but the game doesn't require 16 bpp in Windows.
17812 Enemy Territory: Quake Wars EditWorld: Freezes on startup
19242 Red Alert 3: Crash when loading new campaign
20045 Lego Star Wars: unable to switch resolution
21464 Encoding error with License Agreement in .NET 3.5 Installer
22329 Supreme Commander 2: Does not start with built in d3dx
22805 Can't install 64bit .NET 2.0 (install.exe fails to be mapped at preferred base when being restarted as 64-bit process, shared WoW64)
23397 LEGO Harry Potter [Years 1-4] sound stutter with alsa
23510 Google Talk error dialog when opening
24492 notepad: save as dialog should auto-select text
24656 iSnooker needs d3dx9_36.dll.D3DXLoadMeshFromXA
24687 Miranda 0.10 alpha windows corner no resize
24758 World of Warcraft Crashes at in-game patch download screen
25197 Installation hangs after accept .NET 4 EULA (Standalone Installer)
25376 Supreme Commander 2 requires d3dx9_36
26012 Rayman 2 crashes on start-up
26756 Need for Speed: Shift 2 hangs on startup unless sound disabled
27468 QQ International crashes when clicking on password form if dlls/user32/hook.c is build with -O2
28273 Unhandled page fault while installing some 64-bit IE7/IE8 DLLs
29677 Anno 2070 does not start
29764 blender 2.61 crashes on start (python3.2)
29810 binkw32 crashes in Dragon Age: Origins
29884 plugplay.exe crashes on exit (Exception frame is not in stack limits)
30109 Do not suggest opening files as R/O mode in winhlp32
30290 StartServiceCtrlDispatcher does not terminate a process on Windows
30554 Mass Effect 2 only renders a black screen
30609 I wanna be the Boshy: Screen scaling doesn't work right
30660 Multiple apps/games need wmvcore.dll.WMCreateReader (War of the Immortals)
30835 PDF-XChange Viewer 64-bit crashes when opening more than one document with tabs
30928 GTA 1 Installation program crashes
31631 HaoZip 2.2 64-bit crashes, needs unimplemented function MSVCR80.dll.floorf (missing float math forwards for x86_64 arch)
31790 Compiling with -m32 fails in 64-bit ubuntu 12.04
31893 Portable Calibre does not run at all (python2.7)
32103 DDO: ingame shop not usable
32424 Sonic Generations: configuration tool fails to start with built-in d3dx9_36
32845 Installing Cisco CSM 4.2 in Ubuntu x64 fails (32bit works)
32876 Space Giraffe screen gets flipped and mirrored over a diagonal line
32878 Classic Shell/Classic Start Menu crashes on startup due to unimplemented function shell32.dll.SHGetStockIconInfo
33004 Easy-PC V16 crashes in pcb editor
33055 Fishdom 2 crashes during the initial loading stage
33226 Multiple applications ported to WinRT/ARM require msvcr110.dll.__crtSetUnhandledExceptionFilter (MirandaIM, FinalBurn, ...)
33255 IRCXPro crashes after a few seconds
33337 Wine crashing when execute distutils installer
33359 WinRT/ARM port of Audacity crashes in dll entry point due to incorrect thumb2 mode MOVW/MOVT relocation type processing
33366 pywin32-218.win32-py2.7.exe cannot be installed with builtin msvcr90
33371 dsound:dsound8 fails and crashes on systems with no sound card
33374 Dragon Age Awakening : no cinematics sounds and no characters voice sound
33391 Microsoft .NET Framework Version 2.0 x64 installer prerequisite check fails (incorrect "VersionNT64" msi property value)
33399 Unimplemented function setupapi.dll.SetupDiSetDeviceInstallParamsA
33401 Can't build tests without libport on non-x86(-64) platforms
33426 A Slower Speed of light: unable to start
33427 Tomb Raider (2013): Desktop does not get mouse focus after closing game
33445 LTSpice crashes when performing noise analysis
33448 Biblia Clerus : startup warning and graphical issues


Changes since 1.5.28:

Alexandre Julliard (6):
Remove empty DLL_PROCESS_DETACH case statements.
include: Use gcc atomic builtins to implement interlocked inlines on non-i386.
user32: Move the common parts of ScrollDC into user32 and the null driver.
gdi32: Replace some macros by inline functions in the region code.
gdi32: Add helper functions to manage blocks of points in CreatePolyPolygonRgn.
gdi32: Convert the edges list to a standard list in CreatePolyPolygonRgn.

Alistair Leslie-Hughes (9):
oledb32: Improve fixme in GetConversionSize.
oledb32: Implement DataConvert DBTYPE_I8->DBTYPE_I8.
oledb32: Implement DataConvert DBTYPE_BSTR->DBTYPE_I8.
oledb32: Implement GetConversionSize DBTYPE_WSTR->DBTYPE_WSTR.
oledb32: Implement DataConvert DBTYPE_I8->DBTYPE_VARIANT.
oledb32: Implement DataConvert DBTYPE_R8->VARIANT.
oledb32: Implement GetConversionSize DBTYPE_STR->DBTYPE_WSTR.
oledb32: Implement DataConvert DBTYPE_BOOL->VARIANT.
oledb32: Implement DataConvert DBTYPE_VARIANT->DBTYPE_UI4.

André Hentschel (7):
setupapi: Add stubs for CM_Reenumerate_DevNode and CM_Reenumerate_DevNode_Ex.
setupapi: Add stub keyword to some FIXMEs.
kernel32: Silence a noisy FIXME in GetConsoleKeyboardLayoutNameW.
ntdll: Respect the 8-bit part in the ARM relocation.
gdi32: Copy gamma ramp validation from winex11 to make it driver independent.
winegcc: Set target based on forced pointer size.
winegcc: Add support for Multiarch Architecture Specifiers.

Austin English (2):
kernel32: Fix a typo in a comment.
msvcr110: Forward __crtSetUnhandledExceptionFilter to kernel32.SetUnhandledExceptionFilter.

Christian Costa (7):
advapi32: Specify the function is a stub in some FIXME.
d3dx9_36: Add support for DIB file in D3DXGetImageInfoFromFileInMemory.
d3dx9_36: Add DIB file support to D3DXLoadSurfaceFromFileInMemory.
d3dx9_36: Add DIB file support to D3DXSaveSurfaceToFileInMemory.
shdocvw: Don't set res variable since it's not ckecked after the call.
d3dx9_36: Use more appropriate function names.
d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is no longer a stub.

Dan Kegel (1):
user32: Add assembly wrapper for calling hook procedures.

Daniel Lehman (1):
msvcr100: Implement _get_daylight.

Detlef Riekenberg (4):
gdiplus: Implement GdipSetCustomLineCapWidthScale.
gdiplus/tests: Add tests for GdipSetCustomLineCapWidthScale.
shell32: Add a semi-stub for SHGetStockIconInfo.
shell32/tests: Add tests for SHGetStockIconInfo.

Dmitry Timoshkov (11):
kernel32: Make the ExitProcess test work on x86_64.
server: Add support for NtTerminateProcess(0).
kernel32: Add a test to check event, thread, mutex and semaphore states during process termination.
mountmgr.sys: Add a missing entry for DEVICE_DVD to match mountmgr.h enumeration types.
kernel32: Add more process shutdown tests.
kernel32: Count precise amount of child process failures.
kernel32: Check whether FreeLibrary actually has unloaded the module.
ntdll: Refuse to create new thread if the target process is being terminated.
kernel32: Add a test to show that CreateThread is supposed to fail after the NtTerminateProcess call.
kernel32: Test LdrShutdownProcess behaviour only after NtTerminateProcess(0) call.
kernel32/tests: Add some tests for remote process termination.

Erich Hoover (2):
advapi32: Fix group ownership test on Vista.
server: Report a default DACL for registry keys.

Francois Gouget (5):
dmusic: Make DMUSIC_CreateDirectMusicDownloadedInstrumentImpl() static.
d3drm: Remove a no longer used debug channel.
ntdll: Remove an unused debug channel.
d3dx9_36: Add a trailing '\n' to a TRACE().
Assorted spelling fixes.

Gurmail Bassi (2):
dinput: Update existing joystick values after setting the range property.
joy.cpl: Fixed incorrect variable reference.

Hans Leidekker (10):
msi: Don't overwrite verstr in set_installer_properties.
msi: Fix one more occurrence of overwriting verstr in set_installer_properties.
wininet/tests: Add tests for a prematurely closed connection.
wininet: Fix a request string leak.
wininet: Don't strip the port from URLs returned by InternetQueryOption(INTERNET_OPTION_URL).
wininet: Include the Proxy-Connection header in the keep-alive check.
wininet/tests: Improve error reporting in a couple of tests.
wininet: Get rid of the clear parameter to HTTP_GetResponseHeaders.
wininet: Always return errors from NETCON_recv.

Henri Verbeet (40):
wined3d: Use GL_STATIC_DRAW_ARB for static buffers.
d3drm: Just use RGBA_MAKE.
d3drm: Get rid of Direct3DRM_create().
wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit.
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsB().
d3drm: Avoid LPDIRECT3DRM.
d3drm/tests: Avoid LPDIRECT3DRM3.
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag.
wined3d: Introduce a separate debug channel for performance warnings.
wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD.
wined3d: Properly check if a format has a conversion function in wined3d_check_device_format().
wined3d: Simplify wined3d_check_device_format().
wined3d: Use WGL_ARB_create_context when available.
wined3d: Add support for GL_ARB_debug_output.
wined3d: Get rid of the unused wined3d_strided_data structure.
wined3d: Get rid of the unused TRACE_STRIDED macro.
wined3d: Rename the device "strided_streams" field to "stream_info".
winex11: Don't ignore hShareContext in X11DRV_wglCreateContextAttribsARB().
wined3d: Disable occlusion query support if the implementation has 0 counter bits.
winex11: Move the desktop process check from X11DRV_ClipCursor() to grab_clipping_window().
wined3d: Introduce a wined3d_vertex_pipe_ops structure.

Huw Davies (3):
riched20: Add a visual vs logical order flag to the character to position mapping routines.
riched20: Use PointFromCharContext now that we can specify logical ordering.
riched20: Fix an (incorrect) compiler warning.

Jacek Caban (18):
mshtml: Store IWebBrowserApp reference in HTMLDocumentObj.
mshtml: Added IHTMLWindow2::close partial implementation.
mshtml: Added IHTMLWindow2::close tests.
ieframe: Added IConnectionPoint::EnumConnections implementation.
ieframe: Return document as IHTMLDocument2 iface from get_document.
ieframe: Added DISPID_WINDOWCLOSING tests.
mshtml: Added IHTMLDOMTextNode::data property implementation.
secur32: Added support for TLS 1.1 and TLS 1.2 on Mac.
mshtml: Clean up OleCommandTarget_Exec.
mshtml: Moved exec_editmode implementation to a helper function in editor.c.
mshtml: Use nsAString_InitDepend in SetDesignMode call.
mshtml: Added partial IHTMLDocument2: :put_designMode implementation.
mshtml: Added IHTMLDocument2: :put_designMode tests.
wrc: Allow '/' and '\' in identifiers.
jscript: Store concatenated strings as a rope string to avoid useless copying.
jscript: Run some SunSpider benchmarks in interactive mode.
jscript: Use single string instance for strings representing NULL BSTR instead of a flag.
jscript: Optimize String.concat implementation.

Jactry Zeng (2):
include: Added missing declarations to msvcrt.
msvcrt: Added _wfindfirst32 implementation.

Ken Thomases (10):
loader: On Mac, if Wine is already on secondary thread, don't reserve it for the system frameworks.
libwine: Add libwine's directory (@loader_path) to rpath.
winemac: Refactor WineApplication class to separate most logic into a controller class.
winemac: Set up and drain autorelease pool in LogErrorv() so it's safe to call from background threads.
winemac: Implement an IME that uses the OS X input methods.
winemac: If an app opens a window shortly after its systray icon is clicked, activate it.
winemac: Improve logging from wglChoosePixelFormatARB() and wglGetPixelFormatAttribivARB().
winemac: Fix an off-by-one error in macdrv_wglChoosePixelFormatARB().
winemac: Work around mouse "pausing" after CGWarpMouseCursorPosition().
winemac: For SetCursorPos(), reset positions of pending mouse button and scroll events.

Marcus Meissner (2):
wininet: Added missing return (Coverity).
dplayx: Remove unnecessary assigment (Coverity).

Matteo Bruni (6):
wined3d: Add ARB_internalformat_query2 GL extension.
wined3d: Use ARB_internalformat_query2 to check for texture format rendering and blending support, where available.
wined3d: Use ARB_internalformat_query2 for the other texture format caps too.
winex11.drv: Print the error in wglCreateContextAttribsARB() when context creation fails.
wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.

Michael Stefaniuc (17):
dplayx: IDirectPlayLobby3 / IDirectPlayLobby3A have independent refcounts.
dplayx: Merge the DirectPlayLobby QueryInterface helper.
cmd: Print the debug string instead of the pointer value.
dplayx: Assimilate the IDirectPlayLobby3 methods.
dplayx: Get rid of the LPDIRECTPLAYLOBBY usage.
dplayx: Get rid of the IDirectPlayLobbyImpl aliases.
dplayx: Add a separate refcount for IDirectPlayLobby.
dplayx: Add a separate refcount for IDirectPlayLobbyA.
dplayx: Add a separate refcount for IDirectPlayLobby2A.
dplayx: Add a separate refcount for IDirectPlayLobby2.
dplayx: Move the DirectPlayLobby data fields to the main object.
mlang: Remove left over "stub" from a TRACE().
d3dx9_36: Remove left over "stub" from a TRACE calls.
msdaps: Remove left over "stub" from a TRACE().
sxs/tests: Avoid a magic constant.
dsound/tests: Skip tests if there is no default device.
dsound/tests: Mark some capture status as broken.

Nikolay Sivov (14):
user32: Use defined constants to identify message box buttons.
mshtml: Implement IHTMLTable_get_tBodies.
oledb32: Implement DBTYPE_DATE -> DBTYPE_VARIANT conversion.
oledb32: Implement DBTYPE_CY -> DBTYPE_VARIANT conversion.
include: Fix interface definition.
ole32: Move share/access modes to static arrays.
ole32: Accept STGM_DIRECT_SWMR mode.
ole32: Stub for IDirectWriterLock.
ole32: Merge release code to Release method.
ole32: Store SMWR storage instance role separately.
ole32: Remove some casts that are not needed.
ole32: Simplify IEnumSTATSTG initialization.
msdaps: Added proxy/stub for IDBInitialize_Uninitialize().
msdaps: Added some proxy/stubs for IDBDataSourceAdmin methods.

Piotr Caban (9):
wininet: Fixed Cache-Content: no-cache tests.
mshtml: Added IOmHistory::get_length implementation.
wininet: Improve searching for no-store header in HTTP response.
wininet: Fix cache container prefix initialization.
mshtml: Added IOmHistory::get_length test.
mshtml: Allocate smaller cookies buffer size in HTMLDocument_get_cookie.
wininet: Load persistent cookies from other paths in get_cookie function.
mshtml: Limit number of tasks processed in process_timer.
mshtml: Support IObjectIdentity interface in HTMLWindow object.

Rico Schüller (1):
d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.

Sam Edwards (1):
gdi32: Prevent possible buffer overflows in get_glyph_outline.

Sergey Guralnik (1):
extrac32: Add /D switch support.

Stefan Dösinger (22):
wined3d: 1x1 texures have a power of two size.
wined3d: Use the np2_fixup to find out if a RECT texture is used.
wined3d: Store ps 1.4 texture types in ps_compile_args.
wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
wined3d: Refuse to create NPOT textures without GL support.
d3d9/tests: Test NPOT texture creation.
d3d8/tests: Test NPOT texture creation.
d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures.
wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
wined3d: Remove leftover texture accesses in GLSL shader generation.
d3d9/tests: Correct nv40 results.
d3d9/tests: Add r500 fp_special results.
d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces.
d3d9/tests: Don't test for equality in d3d9's depth_blit_test.
wined3d: Get rid of device->view_ident.
wined3d: Add a new structure for d3d limits and other info.
wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.
wined3d: Don't pass the device to gen_ffp_frag_op.
wined3d: Move shader limits to wined3d_d3d_info.
wined3d: Move max_ffp_textures to wined3d_d3d_info.
wined3d: Move valid_rt_mask to wined3d_d3d_info.
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.

Stefan Leichter (2):
setupapi: Add a stub for SetupDiSetDeviceInstallParamsA.
msvcr80: Add some 64-bit only exports.

Zhan Jianyu (1):
vbscript: Fix a typo: jscript -> vbscript.

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