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A new version of DXVK, a Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine has been released.



Version 1.3.2

Bug fixes and Improvements

- Fixed a regression that caused crashes and rendering issues Dishonored 2, The Division, Anno 1800 and potentially other games (#1148, #1149, #1151)
- Fixed a bug that could lead to atomic append/consume operations in fragment shaders being executed incorrectly. This fixes possible hangs in Sunshine Overdrive.
- Fixed an issue where geometry shaders would emit more components than supported by the hardware (#1121).
- Slightly reduced CPU overhead in some DirectX 11.1 games, e.g. World of Warcraft.
- Per feature request, added the dxvk.hud configuration option to enable the HUD. This option will be used if the DXVK_HUD environment variable is not set.
  DXVK 1.3.2 released