Gnome Games 2.22.2
Posted on: 05/28/2008 09:46 AM

gnome-games 2.22.2 has been released

This service release contains fixes for build problems related to Python and a few crashers.

A handful of fixes to Aisleriot are specific to the Maemo platform.

Aisleriot:
- Don't crash on double click (Vincent Povirk, Christian Persch, Bug #443307)

GLChess:
- Don't modify sys.path as this can cause modules to be loaded that don't match the interpreter version (Robert Ancell, Bug #528953)
- Fix crash decoding empty GGZ strings (Robert Ancell, Bug #526252)
- Check PID returned on SIGCHLD (Robert Ancell, Bug #527686)
- Handle missing throbber icons (Robert Ancell, Bug #524829)
- Disable room 'new' and 'join' buttons when network protocol is busy (Robert Ancell, Bug #523818)
- Import the main module on initialisation not runtime (Robert Ancell, Bug #524665)
- Abort history saving if cannot create history directory (Robert Ancell, Bug #523076)
- Abort 3D render if widget_get_gl_context() returns None (Robert Ancell, Bug #512068)
- Add Gambit Fruit to AI list (Robert Ancell, Bug #521623)
- Handle AI players dying before the game starts (Robert Ancell, Bug #522341)

Sodoku:
- Don't modify sys.path as this can cause modules to be loaded that don't match the intepreter version (Robert Ancell, Bug #528953)

Translations updated: Czeck (Lucas Lommer, Petr Kovar), Bulgarian (Yavor Doganov, Alexander Shopov), Catalan (Jordi Mallach)



Printed from Linux Compatible (http://www.linuxcompatible.org/news/story/gnome_games_2222.html)