gnome-games 2.11.3
Posted on: 07/25/2005 08:01 AM

This is the user-interface freeze release of gnome-games. Most of the changes have been bug-fixes.

General:
- Slightly streamlined build process (callum).

Aisleriot:
- Improvements to the card dropping code (callum and Peter Moulder).
- UI cleanups (Dennis Cranston).
- Stop the rules being changed mid-game (callum).
- Help for games with multi-word names should work in French locales
(callum).

Ataxx:
- Clarify the rules (rah).
- Fix some drawing glitches (callum).

Mahjongg:
- Documentation XML fixup (Peter Moulder).

Mines:
- UI tweaks (Dennis Cranston)
- It will now compile when optimisation is turned off.

Same Gnome:
- UI tweaks (Dennis Cranston)

Stones:
- The level you last played is now remembered between games. You can
also start at any level, not just the pre-defined ones (callum).

Games Server:
- The games-server program now behaves like a real Unix daemon (callum).
- Fix a typo in the schema descriptions (Clytie Siddall).

You can get it from:

http://ftp.gnome.org/pub/GNOME/sources/gnome-games/2.11/





Printed from Linux Compatible (http://www.linuxcompatible.org/news/story/gnome_games_2113.html)