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Quake 3 OpenGL subsystem error, Wolf:ET runs fine (same engine...)
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adamvjackson
Senior Member


Posts: 2174
From: Asheville, NC
Joined: 2002-08-26
Member No.: 12643
Icon 2004-10-30 18:56:01

Got Fedora Core 2 installed today, with all of the available updates on up2date, latest kernel, and latest Nvidia drivers.

Video card is Geforce4 ti4400 (128MB DDR). Wolfenstein: Enemy Territory is installed and running fine, Quake 3, I copied the .pk3 files accordingly, and installed the 1.32 point release as per ID instructions.

Upon running either the quake3.sh or quake3.x86 I get an OpenGL subsystem error.

Any ideas?

Thanks in advance

Edit:
Kernel version: 2.6.8-1.521
Nvidia driver version: 1.0-6111

Edit 2:
Should have googled some more; found plenty of other users talking about this too.

Some links:
http://www.nvnews.net/vbulletin/showthread.php?t=35702&page=2&pp=15
http://www.fedoraforum.org/forum/showpost.php?p=97895&postcount=6

Off to reboot now, to try it; I'll post back with results.
[Edited by adamvjackson on 2004-10-30 19:31:11]

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adamvjackson
Senior Member


Posts: 2174
From: Asheville, NC
Joined: 2002-08-26
Member No.: 12643
Icon 2004-10-30 19:42:09

OK, the fix posted above at http://wwww.nvnews.net works.

Here's the fix, thanks to LordMorgul @ nV News Forums:

"Examine the file /etc/sysctl.conf

Append:
vm.legacy_va_layout =1
"

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Dapper Dan
Moderator


Posts: 1703
From: The Sovereign state of South Carolina
Joined: 2003-09-26
Member No.: 22400
Icon 2004-10-31 01:00:52

Hi adamvjackson! Sure wish I had a few fingers of good ol' Asheville "shine" right about now!

Anyway, thanks for posting the solution!

Post #149266
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Forum overview » Games » Quake 3 OpenGL subsystem error, Wolf:ET runs fine (same engine...)

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